![]() ![]() Some being the way you look, your transformations, what NPC boosts you can get (if at all), and the strength of your base form. The race you choose affects your character in multiple ways. Normally white skin color with horns and a tail.Įach race has its own advantages and disadvantages. Normally green skin color with pink spots on arms and abdomen, and antennae. Similar to Human features, and appear to bear no difference. ![]() There are currently seven available races, which are the following: This is where you edit the look and race of your character before you start. UIS.As soon as you start joining the game, you are immediately redirected to Character Creation. And okay it works i were just trying something more complicated. Local prevspawn = - You can set this if you have a teams in your game and you need to spawn at certain pointĪlso dont forget to create your own Spawnlocation or i can automate the script. Game:GetService("Players").PlayerAdded:Connect(function(Player) UIS.InputBegan:Connect(function(input,gpe) Local Remote = game:GetService("ReplicatedStorage").RemoteEvent Local UIS = game:GetService("UserInputService") Here is the script to test it out: -LocalScript When you reset, your character does not move, only the character’s animation will be loaded(It moves if spawnlocation is not oriented to HumanoidRootPart). ![]() And when you choose to reset manually, spawn point will be the same spawn point you had before. In this code we have a carry spawn point, so when you choose to reset your character, that spawn point will be below your character and you will spawn at exactly the same spot where you reset it. I explained it in the code, but let me explain it again. Task.wait(0.5) - setting this because sometimes :LoadCharacter() works after the sequence front of it Player.RespawnLocation = -The spawn you will carry = Vector3.new(HumrpPos.X,0,HumrpPos.Z) -Setting the CarrySpawn Position to HumanoidRootPart Position Here is script: local prevspawn = - You can set this if you have a teams in your game and you need to spawn at certain point Soo… i don’t know, if this is efficient and will work but, let me share with you. ![]()
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